How To Play

Different games, different ways to play. Choose your game below for a quick start, and follow the instructions included with your edition for the full rules.

Hand Scotch

  1. Start with your back to the grid so you cannot see the layout before your turn.
  2. On “Ready, set, go,” turn around. You have five seconds to complete the grid while the group counts.
  3. Follow the symbols in order: open hand, fist, or switch hands. Switch hands means crossing over to use the opposite hand.
  4. Skip “Don’t Touch” and “Eliminated” spaces. Touching “Don’t Touch” means restarting within the same five seconds; touching “Eliminated” ends your turn in elimination.
  5. Free spaces accept either hand or fist. Flip a new layout card for the next player.

View Hand Scotch

Sync-A-Long

  1. Draw a Word Card or Artist Card.
  2. Count down from three with your teammate.
  3. Both sing the song that comes to mind. If you sing the same song, your team scores.
  4. The first team to 10 points wins.

View Sync-A-Long

Ruckus!

  1. Race to collect four cards of the same color.
  2. As soon as you have a matching set, grab the Chaos Die and roll.
  3. Resolve the roll: Reverse, Color Bomb, Swap Hands, or Ruckus can change the round.
  4. Keep passing and swapping toward safety. The last player left unsafe loses.

View Ruckus!

It’s Giving… Girl’s Night!

  1. Shuffle the Girls’ Night deck and take turns drawing a card.
  2. Read the prompt aloud and follow its directions.
  3. Play the music challenge, dare, or showdown with the players named by the card, then keep the night going with the next turn.

View It’s Giving… Girl’s Night!

After Dark

  1. Shuffle the After Dark deck and take turns drawing a card with your partner.
  2. Read the question, dare, or challenge aloud.
  3. Follow the card’s directions, then pass the turn to your partner.

View After Dark

Volume 1 / Let’s Get Tipsy

  1. Shuffle the Volume 1 deck and take turns drawing a card.
  2. Read the card aloud. Follow its directions for the player who drew it or for the whole group.
  3. Complete the dare, confession, or finish-the-lyrics prompt, then move to the next player.

View Volume 1 / Let’s Get Tipsy

Volume 3

  1. Shuffle the Volume 3 deck and take turns drawing a card.
  2. Read the prompt aloud and follow the directions on that card.
  3. Take on its dares, dance battles, or finish-the-lyrics challenges, involving the group when the card calls for it.

View Volume 3

4 Kings

This Kings Cup-inspired edition uses its own challenge cards.

  1. Draw a card and read its prompt aloud.
  2. Follow the directions printed on that card.
  3. Continue with the deck’s challenges and dares; use the edition’s instructions for special cards.

View 4 Kings

Smokeout Edition

  1. Shuffle the Smokeout Edition deck and take turns drawing a card.
  2. Read its challenge, would-you-rather, or prompt aloud.
  3. Follow that card’s directions with your group before moving to the next turn.

View Smokeout Edition

Playing another game?

Use the instructions included with your game. For help with Cancel Culture, Wiggin’ Out, or a missing rule card, contact us and tell us which game you have.

Playing a bundle?

Each game in a bundle keeps its own rules. Choose the individual game above to get started.